®
_____________________ _______________________ ________________ ______________ ______________ class race alignment class race alignment level deity deity __________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S size age gender height weight eyes hair skin level size age gender height weight eyes hair
ABILITY
SCORE
ABILITY NAME
ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
TOTAL
STR strength HP hit points
DEX
armor class
AC
dexterity
CON
WOUNDS/CURRENT HP
=
10+
+
ARMOR
BONUS
TOTAL
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
SHIELD
BONUS
+
+
DEX
SIZE
MODIFIER MODIFIER
HIT DIE
TYPE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
INITIATIVE modifier INT
=
WIS
+
DEX
MISC
MODIFIER MODIFIER
TOTAL
BASEbonus
ATTACK
wisdom
CHA
CROSS-CLASS
constitution intelligence □
charisma
□
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
FORTITUDE
(constitution)
=
+
+
+
+
REFLEX
(dexterity)
=
+
+
+
+
WILL
(wisdom)
=
+
+
+
+
□
□
□
□
□
□
□
□
TOTAL
BASE ATTACK BONUS
MELEE
RANGED
attack bonus
STR
SIZE
MISC
TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER
=
+
+
+
+
=
+
+
+
+
attack bonus
□
□
□
□
BASE ATTACK BONUS
TOTAL
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
□
□
□
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
□
RANGE
WEIGHT
TYPE
SIZE
□
SPECIAL PROPERTIES
□
□
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
□
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
□
□
□
WEAPON
RANGE
WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
CRITICAL
□
□
TYPE
ARMOR BONUS
MAX DEX BONUS
□
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
□
SPECIAL PROPERTIES
□
□
SHIELD/PROTECTIVE ITEM ARMOR BONUS
□
WEIGHT
CHECK PENALTY
SPELL FAILURE
□
□
□
SPECIAL PROPERTIES
□
□
□
AMMUNITION
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SKILL NAME
□
□
□
□
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
/
MAX RANKS
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
Alchemy
Animal empathy
Appraise ■
Balance ■
Bluff ■
Climb ■
Concentration ■
Craft ■ ( _______________)
Decipher Script
Diplomacy ■
Disable Device
Disguise ■
Escape Artist ■
Forgery ■
Gather Information ■
Handle Animal
Heal ■
Hide ■
Innuendo
Intimidate ■
Intuit Direction
Jump ■
Knowledge (arcana)
Knowledge (architecture
int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
int int int int int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int int int wis dex* dex ______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
cha dex* wis int dex int int wis int wis str** dex* cha dex wis
____
______ =