Clueless In Academe Rhetorical Analysis

Words: 948
Pages: 4

May 9, 2024 ENGL 2030.

Dear portfolio readers,

Project 1 of Core Composition II was one where students needed to analyze Gerald Graff’s “Clueless in Academe” as well as synthesize how it relates to something outside of academia. Going further into project 2, we begin to integrate the use of AI technology. As a class, the goal was to discover how AI is changing writing as a whole and how it affects the academic community. Project 2 consisted of recreating our analysis and synthesis from project 1 as well as a position piece about how we feel about AI technology. Oftentimes, these classes consist of strategies on the structures we use when writing, ideating for each project, as well as how to use any resources that are available to students.
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These syntheses are where students can differ from each other since we were given the opportunity to use a broad range of resources and ideas. Since Graff’s idea was to prove that the academic world is able to and needs to be extended to those unaware of the academic world through popular culture, I decided to take the approach of supporting Graff’s argument by using my own experiences while playing video games. People are able to learn better in any situation when there’s something familiar and vice versa. The connection between player and game creator is better formed when there’s a familiar aspect to it. I took this idea to explain that both academics and video games are improved when they intertwine. My evidence was that Genshin Impact, one of my favorite games, is only as popular as it is today because the world building aspect of the game correlates to real world locations. Meanwhile, games that don’t use this familiarity aspect were not as successful; in my essay, I used TERA as an example. My goal was to use a topic that interested me to make it a more exciting …show more content…
We looked more into AI tools, like ChatGPT, that generate text based on inputs from people. Our goal was to AI generate an essay following the same format as our essays from project one. Then, we got to enjoy creating our own chat with AI using our own prompt engineering tricks that we learned from Sherry Jones. At this point, I had a lot of exciting moments creating my own story using ChatGPT. I decided to make a story about a girl suffering during the pandemic in 2021. As a girl who suffered during quarantine in my high school years, I was curious to see how AI views these times. Although the idea was entertaining to me, it still felt like AI was reading out of a book about what the pandemic is. It didn’t truly experience the pandemic; thus, it was only able to use the facts given to it (it knew of isolation and how people were not in school anymore, but it wasn’t able to capture the feelings present). After this, we were meant to make a position piece that explains how we feel about AI tools and what we think the future of these tools will be. I honestly feel, and still feel like AI is a cool tool, but it will never be able to replace real human work. Although AI generates eloquent texts and is usually right, there’s always something missing from the feeling side of writing. There is little emotion in AI generated things; more so, it feels inhuman and robotic.