Materialism: Problem Solving and Video Games Essay

Submitted By ronnie42
Words: 571
Pages: 3

Positive Effects of Video Gaming

There has been a huge debate about the positive and negative effects of video games on children. The side that believes that video games are bad for children have pointed out things such as a rise in obesity, a drop in school performance and youth violence as reasons why children should not be allowed to play video games. However, these detractors fail to look at the benefits playing video games provides.

Other People Are Reading Bad Effects of Video Games on Children Positive Effects of Playing Video Games

Hand-Eye Coordination

One of the most important benefits of playing video games is that children develop extremely good hand-eye coordination. People who play these games view an action on the screen and must react to it using complex hand motions on the controller. Often times the player is controlling several different aspects of the character at the same time, such as running, jumping, and shooting at an enemy. This increases visual spacing and hand-eye coordination because the player has to keep track of all the elements at the same time.

Resource Management and Multitasking

Video games are often multi-layered stories that require a player to solve problems using the items he has. Many times these items are finite and must be used for multiple objectives in the game. This not only teaches a player to conserve his resources and use them wisely, it also teaches the player to think about completing multiple objectives at the same time using these finite resources. Both of these skills are necessary in the business world of today.

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Strategy and Analysis

Many of the games today have several solutions for solving in-game problems. A player must analyze each situation and come up with a solution to the problem. A player must strategize the best way to achieve his goal. Many times this comes in the form of being able to deduce the next logical (and sometimes) illogical step in a process.

Hypothesis Testing and Risk-Taking