Campaign
MALE
OD
L
FU
GO
W
LA
EV
IL
C
TI
AO
CH
Race
Size
Size
Modifier
Skill Ranks
CLASSES
Hit Die
1
2
3
ABILITIES
Item
Bonus
Ability
Modifier
Temp
Score
Temp
Modifier
d
5
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
FEATS & SPECIAL ABILITIES
Favoured class
+1 per level
Untrained
Climb
Diplomacy
Disable Device
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Track
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
LANGUAGES
rks
Effective
Character
Level
d
+ CON per level
SKILLS
Disguise
© Marcus Downing 2014
hp
+ INT per level
Level
Adjustment
Class
Skills
+3
Skill
Bonus
Ranks
STR
CHA
INT
INT
INT
INT
INT
Misc
-
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
SURVIVAL
Racial,
Feats
Armour
Check
Penalty
if larger/
±4 smaller
N/A
-
Knowledge - INT
Profession - WIS
Ability
Score
d d 4
XP
Level
d
Craft - INT
Perform - CHA
Player
FEMALE
Name
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INITIATIVE
Feats
INITIATIVE BONUS
ATTACKS
Training
INIT = DEX +
Misc
+
+
Range
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Speed with Armour
SPEED
+
=
sq
#
ft
+
Buffs
sq
Range
=
ft
-
ft
Damage
Attack Bonus
Critical
×
Damage
Critical
×
d
sq
+
COMBAT MANOEUVRE
Base
BONUS
Attack Bonus
Size
Modifier
Misc
-
Dodge
Modifier
CMD = 10 + STR + DEX +
+ BAB
+
FLAT-FOOTED
CMD
Deflection
Modifier
/
/
Base
Attack Bonus
+ BAB
+
Misc
+
Size
Modifier
-
#
SAVES
Size
Modifier
-
#
Special Ammo
#
Base
Attack Bonus
×
Special Ammo
#
Ammo
Deflection
Modifier
Critical
d
+
COMBAT MANOEUVRE
DEFENCE
Damage
sq
Ammo
COMBAT MANOEUVRES
Attack Bonus
Type
ft
+ CMB
×
d
Type
Range
Temp CMD
Attack Bonus
sq
Range
Power
Attack
Conditional Modifiers
Temp CMB
Critical
d
Nerfs
+
CMD = 10 + STR
Damage
sq
Type
Power
Attack
Nerfs
Buffs
CMB = STR + BAB
Attack Bonus
Type
ft
-
Morale
Bonus
#
RANGED
ATTACK
+
Temp Damage
Bonus
×
Special Ammo
Climb Speed
MELEE
ATTACK
Morale
Bonus
Critical
d
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT
Misc
+
= CON +
Base
Racial
Misc
Temp
+
+
+
+
+
+
+
+
REFLEX SAVE
REF
= DEX +
WILL SAVE
+ CMD
Conditional Modifiers
WILL
= WIS +
Evasion
Improved
Evasion
Endurance
+
Trap
Sense
Conditional Modifiers
HEALTH
Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modifier
ARMOUR CLASS
AC
= 10 + DEX +