In reference to table above, the results showed that prior to intervention, the mean score in pre-test conducted to grades 5 and 6 learners was 9.83 with a percentage value of only 65.55%. This indicates that learners did not achieve the desired level of skills in performing multiplication and division and had a Very Poor descriptive equivalent rating. Moreover, following the implementation of the intervention, the learners mean score of 12.16 during the posttest with a percentage value of 81.11% reaching the desired level of skills …show more content…
The results above indicate a substantial improvement in learners’ skills after the implementation of the intervention. Additionally, the mean score increased by 2.33 points, representing a notable enhancement in overall performance. Furthermore, the percentage of the learners’ achieving above the desired level of skills in multiplication and division increased dramatically from 6.55% to 81.11%, demonstrating the effectiveness of game-based instruction as an intervention in improving the level of skills of grades 5 and 6 in multiplication and division. This verified the researcher’s findings that integrating game-based instruction greatly improved the multiplication and division skills of the Grades 5 and 6 of Sasaba Primary School. 4.2 Significant Difference between the Performance of Grade 5