Do Violent Video Games Cause Teenagers Behavior Problems?
Introduction #1:
Hook:
Are you playing violent video games frequency? Do you think the violent video games teach teenagers to bully others?
Connecting/general Info:
Nowadays, there exists an increasingly serious question that if teenagers are playing violent video games, it will cause them behavior problems. Someone said playing violent video games just a way to relax. However, some others stand on a different group said violent video games make teenagers aggression.
Thesis:
Playing violent video games in teenagers would cause behavior problems. Such as aggression, less self-control and more cheating, stunts teenagers’ emotional growth and produce physiological desensitization.
Introduction #2:
Background Info (in point form):
The U.S. Supreme Court announced on April 26 that it would rule on the constitutionality of a California law passed in 2005 that seeks to bar the sale of violent video games to teenagers. (Suddath, 2010, p. 1)
Although video games emerged in the 1970s, it wasn't until the 1990s that extremely violent games came of age. (Sturcke, 2007, p. 3)
Although boys are still more likely to play violent games than girls, the gap is closing.
Body Paragraph 1 (Argument #1):
Claim/Topic Sentence:
The violent video games increase teenagers’ aggressiveness.
Research/Evidence to support your claim (in point form):
Teenagers are more likely to imitate the actions of a character with whom they identify.
According to Anderson and Bushman (2001) found that across 54 independent tests of the relation between video game violence and aggression, involving 4262 participants, there appear to be five consistent results of playing games with violent content. (p. 2).
Beyond aggression, including alcohol use, smoking.
Analysis of connection between claim and evidence (Significance; how this argument helps you prove your thesis):
Violent video games are more likely in a wide range of behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency, and risky sex.
Body Paragraph 2 (Argument #2):
Claim/Topic Sentence:
Violent video games reduce teens’ self-control and more cheating.
Research/Evidence to support your claim (in point form):
Players cheated more than eight times more, compared with whom non-playing. (Whiteman, 2013, para. 12).
Moral disengagement cause teenagers lost self-restraint
Those who played the violent games ate more than three times as much candy as did the other teens. (Bushman, 2014, para. 2-6).
Analysis of connection between claim and evidence (Significance; how this argument helps you prove your thesis):
Accounting to the result of research that teens who played violent video games were especially likely to cheat, eat more chocolate, and act more aggressively. However, there were no differences among those teens who played the nonviolent games.
Body Paragraph 3 (Argument #3):
Claim/Topic Sentence:
Spending hours playing violent video games stunts teenagers’ emotional growth.
Research/Evidence to support your claim (in point form):
Exposure to violence makes it harder for teens to tell right from wrong
Gaming also reduces the amount of contact they have with the real world
This kind of game can delay their emotional development, especially in terms of empathy
They also struggle to trust others and see the world from their perspective
Analysis of connection between claim and evidence (Significance; how this argument helps you prove your thesis):
Accounting to this study, there were found to be delayed, which should develop teenagers grow up, such as empathy, trust and self- restraint.
Body Paragraph 4 (Counter Arguments and Refutations):
Claim/Topic Sentence:
The effects of video games violence on physiological desensitization to real-life violence
Research/Evidence to support your claim (in point form):
Players who had played a violent video game experienced skin response