- Bohemia Interactive project lead Dean Hall will discuss how online multiplayer game DayZ went from mod to commercial game and how it remained "largely intact" after going viral in 'Designing DayZ: Lessons from Cherno.'
- In Empowering the Player in a Story-Rich World: Co-Directing Dishonored,' Arkane Studios' Raphael Colantonio and Harvey Smith will discuss how they aimed to create "spaces that enable the player to improvise and experiment, devising their own solutions to gameplay obstacles," and engage them "dramatically through interactive systems."
- Thatgamecompany's president Jenova Chen will explain how it took 3 years to develop a two-hour game in 'Designing Journey.' He will cover the original concept, the realization of the game's emotional arc, and the difficult lessons learned in the process.
- In two notable talks from Nintendo, senior software engineer Ryan Lynd will share "a new way of rapidly developing Wii U applications that takes full advantage of unique Wii U features, while significantly reducing development times" in 'Nintendo Wii U Application Development with HTML and JavaScript.' Additionally, Miiverse co-creator Mizuki Kiyoshi