The White Stripes and Autonomous Bot Essay

Submitted By SUNU
Words: 1701
Pages: 7

Introduction
An allegiance and efficacy of a warrior converts the fort to a sovereign kingdom but without them, a fort is just an edifice of bricks. To make the kingdom victorious in Cassiopeian Wars, the warrior should be unconventional; adept at tactics to unravel the baffle squared planning of an arena and reach the destination. Strive hard to make your kingdom emerge victorious by making an autonomous bot which can decipher the colour code and execute the information on the grid.

Task


Teams must build an autonomous bot which can find the correct coordinates and navigate there by the principles of line following.

Arena
1. The arena is composed of two parts:
Part 1: In this area, there will be white stripes and a white patch on a black surface.
RGB value of the black surface will be (0, 0, 0).
Part 2: In this area, there will be a black surface with white grid lines of width 30 mm.
RGB value of the white grid lines will be (255, 255, 255).
2. The width of all white stripes and the white patch will be 30 mm. There will be a gap of 70 mm between two consecutive stripes of a set.
3. In part 1 there will be four turns. The width of the path will be 300 mm everywhere in part 1.
4. The dimension of part 2 arena will be 1770 mm×1770 mm and the inner dimension of black square surface will be 270 mm×270 mm.
5. There will be 5x5 gridlines on the part 2 arena.
6. The part 1 arena contains four stripe sets A, B, C and D having different number of stripes p, q, r, and s respectively.

Figure 1

Figure 2

Figure 3

Note: The arenas shown in the figures are just for an example. The arrangement of white stripes in sets might change. However basic structure of the arena and dimensions will be same. Bot Specifications
1. Only one autonomous bot per team is allowed which can travel in part 1 and part 2 arena. 2. Once the autonomous bot starts, no team member is allowed to touch the bot.
3. The autonomous bot must fit into the box of dimension 220 mm×220 mm×220 mm at the beginning of the run.
4. Bot must be started individually by only one switch. However, a team may have one on-board switch for restart. This switch has to be shown to the organiser before the run. 5. During the run, the autonomous bot can expand itself provided it does not damage the arena in anyway. However, it is not allowed to leave anything behind or make any marks while traversing the grid. Any bot found damaging the arena will be immediately disqualified. The final decision is at the discretion of the organisers.

6. Bot must have an on-board power supply.
7. When using the electric power supply, the voltage at any point on an individual component must be lower than or equal to 24 V DC at any point of time during the game. 8. Total number of LEDs to be used on the bot must be 6. Red LEDs for identifying white stripes, white LED for the two coordinates (x,y) and (p,q) and a green LED for the final coordinate destination.
9. The autonomous bot must not split into two or more units. All bots/units which are touching each other or are in the starting point will be considered as one bot.
10. Bot cannot be constructed using readymade Lego kits or any readymade mechanism.
But, they can make use of readymade gear assemblies. Violating this clause will lead to disqualification of the team.
11. The starting procedure of the bot should be simple and should not involve giving the bot any manual force or impulse in any direction.

Power Supply
1. The machine must use an on-board electric power supply.
2. When using the electric power supply, the voltage of any point on an individual component must be lower than or equal to 24 V DC at any point of time during the game. Controls
1. The bot must be completely autonomous.
2. It should not receive any inputs from outside the arena.

Gameplay
1. The bot has to start from the starting point in part 1 and move through the path having a black surface to