When Killing Is A Game By Tom Mcgrath

Words: 445
Pages: 2

In the article “When Killing is a Game,” Tom McGrath discusses if violent video games affect behavior and aggression of boys and young men in the real world. There is also the other side of the argument that claims studies show no correlation between the two and everyone who believes otherwise is just being dramatic. For several years, young men have been able to pretend for hours in a virtual reality that they are professional killers. This brings up questions that researchers have looked into, such as if this could raise the player’s chances of becoming actual killers someday, if playing alters personality or behavior, or if there is no affect at all. In many mass shootings recently, researchers found that many of the shooters had connections