In “Do Video Games Kill?” Sternheimer explains how politicians have made violent video games folk devils that allows parents and politicians alike someone to blame when a middle-class white male chooses to go on a killing rampage somewhere whether it be at a school, a theater, or a mall. (Par.6) Then continues with, “Video games, those who play them, and those who create them have become contemporary folk devils because they seem to pose …show more content…
Wright continues on with “Society however only notices the negatives. Most people on the far side of the generational divide – elders – look at games and see a list of ills (they're violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming – creativity, community, self-esteem, problem-solving – are somehow less visible to nongamers.” (Par. 4) When Wright states this he is meaning that as a whole humans tend to look at the cons of a subject more so than the pros and also how many positive things can be taught from playing video games. (Par.