Although Web 3.0’s definition is strictly Internet based, the concept is incorporated into many different technological fields. For example, in referring to using a natural voice, “Apple’s Siri has already made substantial leaps in answering mundane questions since her debut in October of 2011” (Griggs). Rather than answer whether or not your favorite sports team lost with ‘Would you like to Web search…’, she now answers with ‘St. Louis Cardinals was defeated today by the Chicago Cubs; final score was 4-3’. Mobile and Web based technology is only scratching the surface as to what we are able to accomplish. Consumers will soon be undergoing real life experiences only thought of in sci-fi movies. In the article, “Your Robot Wants A Hug”, author Jon Chase describes the origins of emotional artificial intelligence (EAI) and its progress. Chase begins his timeline dating back to the late 90’s, where the introduction of the first high-tech robots showing promise of EAI came about, Sony’s Aibo and the infamous Furby (58). The original Aibo, was a robotic dog able to understand and adhere to demands such as ‘sit’, or even play with a ball. Furby, was programmed with the ability to learn English words and phrases. Aibo and Furby were essentially pioneers of the EAI movement, and considered to be major breakthroughs into the world of human-robot interaction. Chase next moves on to discuss EAI’s progression just in the past few years, with the example of Microsoft’s Kinect for Xbox, which is a “popular image-capture device composed of a laser range finder with stereoscopic cameras” (Chase 59). Consumers today are playing video games with the movements of their body’s versus a handheld controller. Another example Chase uses is the Swivl, “an interactive motorized