Most of these approaches are based on pattern recognition techniques, these are cannot be applied without the close up view camera shot, hence the ball texture is visible in the whole video. Single player tracking is not always possible, to solve merge group situations. Consider the graph-based approaches among players in background analysis the possible configurations of players during occlusions. Model based approaches use colors to distinguish players between different teams, here also they suffer the problem to distinguish among occluding players of the same team, they considered as a different color. These types of problems are solved by the multi camera systems that fused the information from the single view analysis. In player labeling approach generally features that could be used for team recognition during testing. Some of a few works are presented in the literature of game analysis and team statistics. The proposed systems are not fully automatic, but slightly improve the manual work during the post processing