In positing Frasca’s claim from the Sisler article, in that “unlike narrative[s], simulations are a kaleidoscopic form of representation,” the game itself will integrate simulation as a gameplay …show more content…
Since the target’s are variations of the ‘other’, SPCs will feature their own unique cultural aesthetic. Essentially, the more the player adopts the memories of specific SPCs, its ‘vision’ will change (meaning the actual 3D rendition of art) to better represent that culture. SPCs ethnicity will be reflected in the dynamic representation of their cultural art form. The game’s aesthetic, therefore, will require the integral inclusion of Indie artists who will contribute to promoting a more holistic cyber- aesthetic. Wherein, the more Spectre sees of cultural variation, and opting to merge their memories with is code, arises a self-awareness through the consciousness of moral action. Mainly, in going against the protocol of its originally programmed default subject position. Finally, Spectre realizes it is a nanodroid, and not human, when the ‘spectre’ of other’s memories showcase the suffering—the nanodroid realizes it has no memory of its own, when it sees in its targets a beauty in humanity that does not