Homework is the quintessential example of this, take the typical homework assignment; the student gets something assigned to them, they take it home, they do it, and then they turn it in, a week later they get a grade on it, no chance to revise or redo because by the time the student gets it back it’s time to move on to the next subject. The students better have gotten it right on the first try or they are simply punished with a bad grade. Often homework serves more as an assessment than a learning opportunity. Compare that to how one learns in games. Think about how many challenges a player fails in games only to come back to try a new tactic or experiment with different a solution. The player was not trained to fear that failure; they were trained to overcome it. And failure still had consequences, this was no gentle “everyone’s a winner” experience, but they were taught that what mattered was finding a solution to the problem in front of them, rather than just getting it right on the first try. The important thing here is that the problems in video games ask “can you find a way to solve this problem?” instead of “Do you know the solution?” which is the approach most homework in schools take. Each problem in a game is a chance to learn and improve rather than simply a test to see if students already have the knowledge required to solve it. The approach that games provide is vastly more beneficial for education, as it allows homework to be a learning opportunity rather than simply reinforcement or assessment, it’s pretty much impossible to do that in modern class rooms as they are now. Students are constantly instilled a fear of failure, through video games, schools can put an end to a classroom environment that discourages students from taking risks